| Throws a Rusty Sword, which deals 200% Damage. | Combat |
| Throws an Armored Shield, which gives 85% block chance to Mobs it passes over, and deals 50% Damage. | Combat |
| Heals all Mobs by 25% HP. | Foraging |
| Boosts ability recharge rate for all Mobs by +30% for 8 sec. Doesn't boost other Fleeter Mobs though. | Foraging |
| Every 1 sec, heal whatever Mob you are holding down on for 10% HP. On PC, you just need you mouse over the Mob. On Phones, your finger must be on the Mob. This lasts 15 seconds. | Fence Yard |
| Thinks very happy thoughts. You can't see this of course, but trust me that lil' guy out there is happy! | Fence Yard |
| Throws 2-3 small daggers which deal 150% Damage. | Combat |
| Throws a boomerang, which deals 60% Damage and has an 80% chance to bounce. | Combat |
| Fires a bullet at farthest enemy. 200% Damage, +30% Crit chance, 4x Crit DMG. | Combat |
| Summons a spiral, which deals 100% Damage, and +50% more Damage for each attack that moves through it. | Combat |
| Drop da bomba... | Combat |
| Throws 5 bones. Bones deal 5% Damage, +1% more damage for each bone ever thrown. | Combat |
| Shoots a Cursed Skull, which deals 50% Damage, and makes all future attacks deal +5% more dmg. | Combat |
| Permanently gives all Mobs +1% Crit Chance, +5% Crit DMG, and +2% ability regen speed. After 20 stacks, additional stacks give less bonus. | Foraging |
| Duplicates all friendly attacks instantly, almost like magic! | Foraging |
| Permanently boosts the Crit Chance of all Mobs. Only recharges when an attack Critical Hits. | Foraging |
| Freezes time for 6 seconds. During this, Mob continue to shoot Basic Attacks and regenerate abilities. | Foraging |
| Turns all friendly attacks into Cursed Skulls. | Foraging |
| Permanently boost the Basic Attack speed of all Mobs. Only recharges when a Basic Attack hits. | Foraging |
| Shoots multiple rocks based on the total number of blocks by your team. Rocks deal 250% Damage. Resets total number of blocks when activated. | Combat |
| The next non Basic Attack fired will deal x2.50 Damage. | Foraging |
| Activates a random ability, selected from all the abilites across all Mobs you've ever unlocked. | Foraging |
| For 5 seconds, every non Basic Attack that hits a monster refills a random ability on the team by 5%. | Foraging |
| For 10 seconds, every critical hit boosts the block chance of all Mobs by 1%. | Foraging |
| Fires a laser, dealing 100% Damage to all enemies every 1 sec. Strangely enough, the laser will continue zapping as long as you dont click anything. | Combat |
| The next 6 taps delete any enemy attack you tap on. This ability will not refill while you have taps remaining. | Foraging |
| Fully heal all Mobs. Also, for 60 sec all enemies have -100% crit chance and all Mobs have +20% block chance. Always starts 100% filled. | Foraging |
| For 15 seconds, all basic fist attacks have a 30% chance to turn into the weapon of that Mob's ability, but only if their ability is a weapon. | Foraging |
| Shoots a giant fist that deals 300% Damage. The giant fist itself shoots a basic fist attack every 1 sec. | Combat |
| Shoots a gold hoop, which deals 50% Damage. Each bullet that passes through the hoop has a 30% chance to give a permanent +1 Fastidious buff. | Combat |
| Shoots 4 ninja stars, which deal 175% Damage each. | Combat |
| Throws 2 super boomerangs, which deal 100% Damage and has an 80% chance to bounce. | Combat |
| Shoot 10 tiny peas which deal 75% damage. Pow pow pow pow pow pow pow pow pow pow!!! | Combat |
| Shoots 2 basic attacks, but would much rather have shot 2 burgers into its mouth. | Foraging |