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Pet Genes

34
pet genes
NameDescriptionType
Throws a Rusty Sword, which deals 200% Damage.Combat
Throws an Armored Shield, which gives 85% block chance to Mobs it passes over, and deals 50% Damage.Combat
Heals all Mobs by 25% HP.Foraging
Boosts ability recharge rate for all Mobs by +30% for 8 sec. Doesn't boost other Fleeter Mobs though.Foraging
Every 1 sec, heal whatever Mob you are holding down on for 10% HP. On PC, you just need you mouse over the Mob. On Phones, your finger must be on the Mob. This lasts 15 seconds.Fence Yard
Thinks very happy thoughts. You can't see this of course, but trust me that lil' guy out there is happy!Fence Yard
Throws 2-3 small daggers which deal 150% Damage.Combat
Throws a boomerang, which deals 60% Damage and has an 80% chance to bounce.Combat
Fires a bullet at farthest enemy. 200% Damage, +30% Crit chance, 4x Crit DMG.Combat
Summons a spiral, which deals 100% Damage, and +50% more Damage for each attack that moves through it.Combat
Drop da bomba...Combat
Throws 5 bones. Bones deal 5% Damage, +1% more damage for each bone ever thrown.Combat
Shoots a Cursed Skull, which deals 50% Damage, and makes all future attacks deal +5% more dmg.Combat
Permanently gives all Mobs +1% Crit Chance, +5% Crit DMG, and +2% ability regen speed. After 20 stacks, additional stacks give less bonus.Foraging
Duplicates all friendly attacks instantly, almost like magic!Foraging
Permanently boosts the Crit Chance of all Mobs. Only recharges when an attack Critical Hits.Foraging
Freezes time for 6 seconds. During this, Mob continue to shoot Basic Attacks and regenerate abilities.Foraging
Turns all friendly attacks into Cursed Skulls.Foraging
Permanently boost the Basic Attack speed of all Mobs. Only recharges when a Basic Attack hits.Foraging
Shoots multiple rocks based on the total number of blocks by your team. Rocks deal 250% Damage. Resets total number of blocks when activated.Combat
The next non Basic Attack fired will deal x2.50 Damage.Foraging
Activates a random ability, selected from all the abilites across all Mobs you've ever unlocked.Foraging
For 5 seconds, every non Basic Attack that hits a monster refills a random ability on the team by 5%.Foraging
For 10 seconds, every critical hit boosts the block chance of all Mobs by 1%.Foraging
Fires a laser, dealing 100% Damage to all enemies every 1 sec. Strangely enough, the laser will continue zapping as long as you dont click anything.Combat
The next 6 taps delete any enemy attack you tap on. This ability will not refill while you have taps remaining.Foraging
Fully heal all Mobs. Also, for 60 sec all enemies have -100% crit chance and all Mobs have +20% block chance. Always starts 100% filled.Foraging
For 15 seconds, all basic fist attacks have a 30% chance to turn into the weapon of that Mob's ability, but only if their ability is a weapon.Foraging
Shoots a giant fist that deals 300% Damage. The giant fist itself shoots a basic fist attack every 1 sec.Combat
Shoots a gold hoop, which deals 50% Damage. Each bullet that passes through the hoop has a 30% chance to give a permanent +1 Fastidious buff.Combat
Shoots 4 ninja stars, which deal 175% Damage each.Combat
Throws 2 super boomerangs, which deal 100% Damage and has an 80% chance to bounce.Combat
Shoot 10 tiny peas which deal 75% damage. Pow pow pow pow pow pow pow pow pow pow!!!Combat
Shoots 2 basic attacks, but would much rather have shot 2 burgers into its mouth.Foraging