Idleon Toolbox
Power up your Legends of Idleon adventure with Idleon Toolbox's essential tools and resources for optimizing gameplay, character builds, crafting, and more.

Patch notes
More patch notesFeatures
- Worlds, Account and Tools menus: bigger page names and icons on larger screens, so every icon can be made out
- Characters: each character shows what it's doing, how long it's been AFK and its map under its name, even with no section on
- Breakdowns: Copy as text and Copy as image are buttons next to the search again, no menu to open
- Farming: the Bean Trade tile's i shows the exact amount once it passes a billion
- Library: set your own book counts for the First N books take times in the General page settings (default 20 to 100)
- Active Stuff Calculator: Obols now shows Obol Fragments gained per hour and per day
- Goals: percent of max goals show two decimals and the level, so close entries read apart
- Slab: clicking an item now offers a link to its wiki page
- Dashboard: the Jelly operator operations alert has a minimum, so it only shows once that many operations are unused
- Levels ahead setting on Coral Reef, Coral Kid, Minehead, Sushi Station, Jelly Operator and Sneaking upgrades shows the total cost of several levels
- Equinox can show the bar requirement a few upgrade levels ahead and how long it takes to fill
- Tome: entries with in-game help text now show it behind an info button
- Dashboard: the Spelunking stamina alert can count characters from a stamina percent, so it fires before they are full
- Goals: Dancing coral can now track unlocking each coral, with a bar for coral owned vs cost
- Characters: the Alchemy skill shows the character brew speed with a breakdown
- Gallery: the Bonus multi now shows a breakdown of its sources
- Breakdowns: stamp and bubble lines now show which stamp or bubble they come from
- Goals: new Tome rank goal, pick a tier like Top 1% from a list
- Goals: Sushi knowledge goals can track Perfecto, for one sushi or all of them
- Goals: Pets can be grouped by shiny passive, so each passive gets its own target
- Dashboard: hole layer alerts are now one alert for the 6 shared daily breaks, showing which caverns are ready and how many breaks are left
- Wiki: Arcade Upgrades show Super and Omega values, and the Effect note now says it is the max level value
- Bundles: see the bundles in the gem shop right now, in the order the shop shows them
- Goals: Spelunking gets Biggest haul per cave, Amber gain, and Power against each discovery and lore boss requirement
- Goals: All characters goals can now track every entry, like all bags or all talents, on each character
- Summoning: army damage, army health and winner bonuses show a breakdown; army health now counts Glombolic Units
- Characters: HP, MP, accuracy, movement speed, crit chance, crit damage and weapon power open a breakdown
- Breeding: the Total chance breakdown of each mob now lists every factor, and the Arena tab shows the Mob damage multi with its breakdown
- Research: grid squares show their in-game coordinate tile (like M9) on the cards and the grid details
- Goals: Death Note rank goals show your kills toward the target rank, and the bar follows them
- Exotic Market: Off rotation can now be sorted in game order as well as by soonest return
- Leaderboards: new Sprout Speed board under World 5 (fastest growth cycle first, fills as players re-upload)
- Dashboard: new World 7 timer for the next Yellow jelly construction purchase, also shown on the Jellies card
- Farming: every sticker chance now has a breakdown of its sources
- Divinity: Divinity PTS per hour with a breakdown of every source, and the rate of each character on the Styles tab
- Dashboard: the World 7 Spare Workers alert now also lists Workers on empty resources, replacing their separate alert
- Quests: pick characters with the Characters page's switcher, one or several at once. With more than one, each quest shows who is on it again, and In progress is blue so it stands apart from Done
- Goals: Outposts can track Expanded Barracks, Advanced Logistics and Greater Education levels, and the outpost list shows the monster of each map
- Research Grid, Hole Study, Summoning and Spelunking Upgrades: the Details pill is gone, the rows it hid now always show on the cards
- Tesseract: the weapon and ring quality tiles show their best base stat roll
- Minehead: Base damage now shows a breakdown of its sources
Fixes
- Class EXP: now includes the Gud EXP Stamp bonus
- Farming: a crop family's max time under a second shows in milliseconds again instead of "<1s"
- Sneaking upgrades were missing their Jade coin cost
- Sneaking: the Detection tab explains that target detection is the chance to get caught, lower is better
- Hole: Lamp wishes show how many times each wish was made
- Goals: Research is now marked Global and its goals are for the whole account
- Goals: Character level goals skip the extra pick, there is only one entry
- Arcade Shop: Cosmic balls now use their game name instead of Royal balls
- World 5 Gaming: King Rat shows the crown chance the way the game does (1 in N), instead of a capped 100%
- Laboratory: characters past the 10th now show in Players in the lab
- Search: about 30 more stat breakdowns now show up in search results, including Monument AFK gain and Extra Bones
- Dashboard: the talents the Library can raise alert now shows the Library icon, so it no longer looks like the talents below max level alert
- Slab: Funny 2hr Feather, Funny 2hr Slice and the Easter and Summer stones no longer count as missing greenstacks
- Breakdowns name each companion, and companions that showed the wrong name now read correctly
- Gaming: Sprout Speed now matches the game (adds the palette, crop depot and bits toggle bonuses)
- Sailing: Ashen Urn bonus now follows the game level cap for each artifact tier
- Dashboard: sharper icon on the Royal Guardian unspent PTS alert
Features
- Bubbles: the "Dim past level" setting explains that leaving it empty turns it off
- Farming: Exotic Rotation has a Table view, one line per upgrade, so about twice the weeks fit a screen; Cards keeps the old look
- Top bar: the line under your name shows how long ago the game last saved (e.g. "Updated 12 min ago"); the exact time is in the account menu
- Refinery: a paused salt shows how long its rank-up would take once it runs again
- Page bar: the button with the world's name (e.g. "World 6") lists the worlds, each opening its first page; the Worlds menu still lists every page
- Tournament: teams show their pets as icons, the name on hover or tap and a "+" on Pet Mart+ pets, so a match card is much shorter
- Exotic Market: each card shows its share of the hard cap beside the effect, with no Details pill to press
- Gem Shop: each item says what it does on its card, no Details pill needed
Fixes
- Death Note: each world's table title is in its world's colour again
- Royal Armory: upgrade costs show how much you have again for very large stored resources
- Upgrade Optimizers: the Table view's rows are one line again, so more of the plan fits on screen
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Frequently asked questions
Idleon Toolbox is a comprehensive set of tools and resources designed to help Legends of Idleon players optimize their gameplay, character builds, crafting strategies, and more.
Yes, Idleon Toolbox is completely free to use for all Legends of Idleon players.
Click Sign in and use the account you play with: Google, Steam, Apple or email. Your save data is parsed automatically so every tool shows your own information.
Yes. Sign-in uses Firebase Authentication directly from your browser to Google, the same auth Legends of Idleon itself uses. Your password is never sent to or stored by Idleon Toolbox. The site is open source so you can verify this yourself. Sharing a public profile or appearing on leaderboards is opt-in from the Settings page.
No. Card Search, Builds, Item Browser and Item Planner work without signing in, along with the Guilds, Statistics and Leaderboards pages. Signing in adds your dashboard, character pages and the tools that need your save data.