+5% White Essence generated per hour for each win across all colours. 10 9,999 White Increases the HP of all summoned units in competition by +1 10 9,999 White Summons a slime familiar to chill in your sanctuary, generating 10 Summoning EXP every hour. 100 25 White Increases the DMG of all summoned units in competition by +1 20 9,999 White Unlocks the Green Summoning Stone, and begins generating Green Essence. Also, +10% Green Essence per hour 4,000 9,999 White During competition, mana generation is +2% higher than normal. 40 9,999 White 3 Slime Familiars merge into a Vrumbi Familiar which gives 4x Summoning Exp. 4 Vrumbies then merge and give 5x exp. This repeats many times. 2,500 1 White All your units get a +1% chance to dodge damage when colliding with an enemy 80 30 White There's a chance cards can played multiple times, indicated by the number in the top-left corner. These cards also come with a smaller cost! 7,500 1 White 7% chance to draw a Vrumbi during competition. They have 1.5x SPD, 2.0x DMG, and +5% Dodge Chance 10 10 Green Increases the HP of all summoned units in competition by +2 25 9,999 Green +1% Green Essence generated per hour for each Green circuit win. 50 9,999 Green Increases the DMG of all summoned units in competition by +2 70 9,999 Green Unlocks the Yellow Summoning Stone, and begins generating Yellow Essence. Also, +10% Yellow Essence per hour 15,000 9,999 Green During competition, when your mana pool is full, expand max mana by 1.5x and boost mana generation by +15% 4,000 1 Green When summoning any unit, deal 4 damage to all enemies within 100 pixels of where you click... You don't have to click in your spawn! 250 9,999 Green Start each competition with +1 more mana 750 9,999 Green 4% chance to draw a Bloomy during competition. They sit in the backline and give +5% Mana Generation while alive. 20 10 Yellow +5% Yellow Essence generated per hour for each Yellow circuit win. 50 9,999 Yellow All special units are 1.02x more likely to be drawn instead of slime. 130 10 Yellow Increases the HP of all summoned units in competition by +5% 250 9,999 Yellow Increases the DMG of all summoned units in competition by +4 525 9,999 Yellow When spawning any unit during competition, +1% chance to also spawn an exact duplicate, free of charge! 900 30 Yellow Unlocks the Blue Summoning Stone, and begins generating Blue Essence. Also, +10% Blue Essence per hour 50,000 9,999 Yellow Unlocks the Re-Draw button, allowing you to instantly redraw all your cards for a cost... but you get the first 1 for free! 2,000 3 Yellow Adds +1 Card Slot, letting you hold more cards at once! 10,000 1 Yellow 5% chance to draw a Tonka during competition. They have 0.75x SPD, 0.75x DMG, and 8.0x HP. Your upgrades here boost its HP by a further +10%. 30 20 Blue +5% Blue Essence generated per hour for each Blue circuit win. 70 9,999 Blue When spawning any unit during competition, +1% chance to also spawn an exact duplicate, free of charge! 200 30 Blue During competition, mana generation is +2% higher than normal. 450 9,999 Blue +1% Blue Essence generation per Summoning LV you have. 750 9,999 Blue Increases the DMG of all summoned units in competition by +6 1,500 9,999 Blue 6% chance to draw a Jeweled variant of any card, which costs 2x Mana but spawns 4x Units! 6,000 3 Blue Unlocks the Purple Summoning Stone, and begins generating Purple Essence. Also, +10% Purple Essence per hour 250,000 9,999 Blue Adds +1 Card Slot! Or as an AI might say, this upgrade further substantiates the incremental improvement to the quantity of cards you hold by 1 15,000 1 Blue Increases the HP of all summoned units in competition by +9 5,000 9,999 Blue 3% chance to draw a Regalis during competition. They spawn a Slime Unit every 1 sec. Upgrading this boosts slime unit spawn rate by +1% 50 30 Purple Increases the HP of all summoned units in competition by +13 100 9,999 Purple +5% Purple Essence generated per hour for each Purple circuit win. 250 9,999 Purple When summoning a Slime Familiar, there's a 1 in 8 to get a Vrumbi instead of Slime, and 1 in 50 to get a Bloomy. Upgrading this boosts this chance by +1% 600 100 Purple +1% Purple Essence generation per Summoning LV you have. 1,000 9,999 Purple If you play every card in your hand, get +1% Mana Regen per card played. Playing Multi-Number cards counts multiple times for this! 2,000 3 Purple During competition, mana generation is +2% higher than normal. 4,500 9,999 Purple Increases the DMG of all summoned units in competition by +5% 9,000 9,999 Purple Unlocks the Red Summoning Stone, and begins generating Red Essence. Also, +10% Red Essence per hour 1M 9,999 Purple 5% chance to draw a Sparkie during competition. They have 3.0X DMG and explode on death. Your upgrades here boost it's DMG by a further +5%. 75 30 Red +5% Red Essence generated per hour for each Red circuit win. 200 9,999 Red When an enemy crosses your line and damages you, all units get 1% DMG for the rest of the fight. This stacks every time an enemy crosses your line. 750 10 Red When spawning any unit during competition, +1% chance to also spawn an exact duplicate, free of charge! 2,000 40 Red All Summoning upgrades cost 0.99% less Essence. 4,000 9,999 Red Increases the HP of all summoned units in competition by a brand new multiplier of +10% 8,000 9,999 Red Increases the DMG of all summoned units in competition by a brand new multiplier of +8% 15,000 9,999 Red +1% Red Essence generation per Summoning LV you have. 30,000 9,999 Red Unlocks the Cyan Summoning Stone, and begins generating Cyan Essence. Also, +10% Cyan Essence per hour 3M 9,999 Red +5% Cyan Essence generated per hour for each Cyan circuit win. 150 9,999 Cyan All your units get a +1% chance to dodge damage when colliding with an enemy 400 30 Cyan Increases the DMG of all summoned units in competition by +10% 2,000 9,999 Cyan All Summoning upgrades cost 1.96% less Essence. 1,200 9,999 Cyan +1% Cyan Essence generation per Summoning LV you have. 5,000 9,999 Cyan Increases the HP of all summoned units in competition by +14% 10,000 9,999 Cyan Show 22 more