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Spelunking Shop Upgrades

67
spelunking shop upgrades
NameEffectCostMax level
+1 POW per total Spelunking LV of all players. POW is needed to destroy tougher objects in Tunnels!1Amber99,999
+12% POW. This is multiplied by 1.05x for every Discovery made as seen in your Lore!158Amber99,999
+7% POW. This is multiplied by 1.02x for every Depth of your Best Depth reached, added up across every Tunnel!59,535Amber99,999
+5% POW. This is multiplied by 1.03x for every digit of your Biggest Haul, added up across every Tunnel!9.38MAmber99,999
Each player gets +1 Max Stamina for every 10 LV of their Spelunking Skill! (INFO: Players also get +1 Max Stamina per Spelunking Skill LV)8Amber50
All players regenerate Stamina +1% faster, and get +1 Max Stamina.60Amber150
Unlocks the Overstimmed Meter. This meter fills up when players generate stamina while at max stamina, and boosts Amber gain of your next Delve. Each Overstim LV gives +31% bonus Amber!4,714Amber99,999
All objects in Tunnels have a 19% chance of dropping Amber. When they do drop Amber, they drop +25% more!8Amber99,999
+5% more Amber. This is multiplied by 1.01x for each Spelunking LV added up across all players!1,422Amber99,999
+4% more Amber. This is multiplied by 1.01x for every Depth of your Best Depth reached, added up across every Tunnel!8.96MAmber99,999
+3% more Amber. This is multiplied by 1.05x for every Discovery made as seen in your Lore!8.47BAmber99,999
Tunnels now track and display the most Amber you've found in a single delve, called the Biggest Haul!1,072Amber1
Adds the AUTO button. Enable it during a Delve and the rocks will click themselves! If you buy the upgrade from the Gemshop, you can click AUTO multiple times to make it go faster!!!6,806Amber1
Every day you play IdleOn, each Tunnel gives you amber equal to 4% of its Biggest Haul! I don't know how this is possible either, but let's not question it!676Amber50
Adds the Mace to your Toolkit, which has a 40 pixel radius, does 2x DMG, but uses 2 Stamina. Equip it at any time during your next Delve! Also, +2% Total POW to help smash rocks!2,851Amber99,999
Adds the Mallet to your Toolkit, which has a 50 pixel radius, does 4x DMG, but uses 3 Stamina. Equip it at any time during your next Delve! Also, +5% Total POW to help bash rocks!6.42MAmber99,999
Adds the Flail to your Toolkit, which has a 60 pixel radius, does 7x DMG, but uses 4 Stamina. Equip it at any time during your next Delve! Also, +10% Total POW to help gash rocks!4.05BAmber99,999
Adds the Warhammer to your Toolkit, which has a 85 pixel radius, does 15x DMG, but uses 7 Stamina. Equip it at any time during your next Delve! Also, +30% Total POW to help gnash rocks!5.1TAmber99,999
You are now 1.12x more likely to find the hole to the next Depth, making it easier to descend! Most of these are barely big enough to squeeze into... which is PERFECT!58,034Amber10
Lose only 48% of your loot when taking the emergency Toll Tunnel exit, instead of the normal 50% rate!487,482Amber20
You now deal in Blue Amber, worth 1000 Orange Amber each. As a reward for this agreement, you get +3% more amber.367,546Amber99,999
+1% more amber per current Depth you are on during a delve. For example, on Depth 7, objects will drop 1.07x more amber!23.2MAmber40
Taking the Escape Rope exit will get you 1.01x more amber than you actually found!73MAmber99,999
Unlock a new Elixir type to bring with you! You can equip these at the new Elixir Belt.3.5MAmber12
Add another slot to your Elixir Belt, letting you equip another elixir!110MAmber4
You can now equip 2 of the same elixir at the same time!693MAmber4
+1% chance to get an instant refill when using an elixir! In other words, a FREE use!4.37BAmber50
Objects have a 1 in 59 chance of dropping Exalted Stamp Fragments, which boost Exalt Bonus by +0.01x.133MAmber99,999
Objects have a 1 in 98 chance of dropping a Prisma Bubble!1.05BAmber99,999
Objects can drop snail mail, blinding lanterns, sigil syrup (used within Alchemy, give 24hrs of Sigil EXP), and peace offerings! This upgrade gives a +1% chance for these to drop.6.59BAmber99,999
When striking an object, 1% chance for a Shadow Strike to trigger. These mimick your strike on nearby objects without using any Stamina!1.58BAmber60
Shadow strikes have a 4% chance of triggering multiple times instead of just once9.93BAmber100
You now deal +2% more damage to objects15BAmber99,999
You now deal 2x damage to objects if you have 10x their POW Required, 3x damage if you have 100x POW, 4x damage if 1000x POW, and so on...94.4BAmber1
Clearing an entire Depth of all objects gives a +1% bonus multiplier to amber found for the rest of the delve. So yea, this bonus resets at the start of every new delve.595BAmber99,999
Every 5th Depth, there will always be one object that drops an elixir! So you can find an elixir somewhere on Depth 5, 10, 15, 20, and so on.1.36TAmber1
Defeating the lore boss now drops 1 elixirs! This can only happen once per run though...8.52TAmber3
Trigger a Nova Blast when running out of stamina on any player except the last. These have a 21% chance of hitting each object!12.9TAmber30
When using an elixir, you have a 1% chance of triggering a Nova Blast!80.9TAmber30
Nova Blasts now deal damage equal to that of the best tool you've unlocked.510TAmber1
Forget Blue, you now deal in Green Amber, worth 1M Blue Amber (or 1B Orange Amber) each. As a reward for staying committed to our agreements, you get +4% more amber.143BAmber99,999
Objects now have a 1% chance to drop DOUBLE amber when being destroyed896BAmber40
When destroying the final object type of a tunnel, there is a 1 in 24,752 chance of making a Grand Discovery. This can be done 10 times per tunnel, with each additional Grand Discovery being 2x rarer than the last...6.1QAmber800
Each Grand Discovery you make boosts amber by +1%. This is a new multiplier, so it's super great!154QAmber100
Each Grand Discovery you make boosts Spelunking EXP Gain by +1%. This is an additive bonus, so it's super mid!19.4QQAmber100
Each Grand Discovery you make boots POW by +1%. This is a new multiplier, so it's super great!2.43E21Amber100
Kattlekruk gives +1% more LVs to his bubbles every day.1.16QQAmber100
When a '2x Statue Drop' occurs, it comes with an additional +1% Statues. This of course stacks with Whallamus's Yellow 6 Legend Talent... Imagine explaining that last part to a player back in 2021...43.8QQAmber200
1.01x more resources dropped for all W6 Masterclasses! Bones, Dust, Tachyons, what more could you ask for?1.37E21Amber250
+1% Drop Rate. For all characters, all the time, except for the past. Only works starting now!1.15E23Amber500
Green was yesterday's news. Now, you deal in Red Amber, worth 1T Green Amber (or 1000QQ Orange Amber) each. As a reward for not suing over these contract changes, you get +5% more amber.3.3E22Amber99,999
Amber now drops +1% more often from destroying rocks, moving you ever closer to your childhood dreams of having 100% Amber Drop Chance!6.93E23Amber10
You can now toggle Manic Mode ON and OFF before entering a tunnel. When ON, Stamina Costs are 30x higher, but you get credited with a new 'Manic Best Depth' for the tunnel!1.04E24Amber1
+1% POW. This bonus is increased by 1.05x for every Manic Depth you've reached across all tunnels!6.58E25Amber100
+1% Grand Discovery Chance. This bonus is increased by 1.05x for every Manic Depth you've reached across all tunnels!1.03E27Amber100
+1% Spelunking Efficiency. This bonus is increased by 1.05x for every Manic Depth you've reached across all tunnels!5.22E28Amber100
Hold down on an Elixir Option (the 12 on the left-side) to memorize it. You start every run with one usage of each memorize elixir! You can memorize up to 1 different elixirs.1.19E28Amber5
There's a 1% chance to get TWO elixir usages from your Memorized Elixirs, instead of just one!2.5E29Amber100
Unlocks the Stamina Trackometer. This meter fills up whenever you use stamina during a delve, and levels up when you've used enough! Each Trackometer LV gives +1% Stamina EXP Gain1.88E30Amber50
Your Trackometer now gives +2% Amber per LV!4.45E31Amber50
Your Trackometer now gives +1 Max Stamina per LV!7.48E32Amber25
+1 Talent PTS for your Royal Guardians!8.96E32Amber50
+2% Research EXP gain!2.82E34Amber200
+4% Total Damage for all characters for like, fighting monsters and stuff and things!2.13E36Amber250
Your Priest units generate 1.01x more Purity EXP, so you can purify maps that much faster!2.8E37Amber300
Red was never part of the agreement, clearly!! We only work with Pink Amber, worth 1Q Red Amber (or 1e24 Orange Amber) each. As a show of good faith despite your misunderstanding, you get +1% more amber.8.51E36Amber99,999
Amber is worth 15x more but now drops 10x less often, utterly destroying your naive childhood fantasy of achieving 100% Amber Drop Chance. Oh, what a shame.1.07E38Amber1