| +1 POW per total Spelunking LV of all players. POW is needed to destroy tougher objects in Tunnels! | 1 | 99,999 |
| +12% POW. This is multiplied by 1.05x for every Discovery made as seen in your Lore! | 158 | 99,999 |
| +7% POW. This is multiplied by 1.02x for every Depth of your Best Depth reached, added up across every Tunnel! | 59,535 | 99,999 |
| +5% POW. This is multiplied by 1.03x for every digit of your Biggest Haul, added up across every Tunnel! | 9.38M | 99,999 |
| Each player gets +1 Max Stamina for every 10 LV of their Spelunking Skill! (INFO: Players also get +1 Max Stamina per Spelunking Skill LV) | 8 | 50 |
| All players regenerate Stamina +1% faster, and get +1 Max Stamina. | 60 | 150 |
| Unlocks the Overstimmed Meter. This meter fills up when players generate stamina while at max stamina, and boosts Amber gain of your next Delve. Each Overstim LV gives +31% bonus Amber! | 4,714 | 99,999 |
| All objects in Tunnels have a 19% chance of dropping Amber. When they do drop Amber, they drop +25% more! | 8 | 99,999 |
| +5% more Amber. This is multiplied by 1.01x for each Spelunking LV added up across all players! | 1,422 | 99,999 |
| +4% more Amber. This is multiplied by 1.01x for every Depth of your Best Depth reached, added up across every Tunnel! | 8.96M | 99,999 |
| +3% more Amber. This is multiplied by 1.05x for every Discovery made as seen in your Lore! | 8.47B | 99,999 |
| Tunnels now track and display the most Amber you've found in a single delve, called the Biggest Haul! | 1,072 | 1 |
| Adds the AUTO button. Enable it during a Delve and the rocks will click themselves! If you buy the upgrade from the Gemshop, you can click AUTO multiple times to make it go faster!!! | 6,806 | 1 |
| Every day you play IdleOn, each Tunnel gives you amber equal to 4% of its Biggest Haul! I don't know how this is possible either, but let's not question it! | 676 | 50 |
| Adds the Mace to your Toolkit, which has a 40 pixel radius, does 2x DMG, but uses 2 Stamina. Equip it at any time during your next Delve! Also, +2% Total POW to help smash rocks! | 2,851 | 99,999 |
| Adds the Mallet to your Toolkit, which has a 50 pixel radius, does 4x DMG, but uses 3 Stamina. Equip it at any time during your next Delve! Also, +5% Total POW to help bash rocks! | 6.42M | 99,999 |
| Adds the Flail to your Toolkit, which has a 60 pixel radius, does 7x DMG, but uses 4 Stamina. Equip it at any time during your next Delve! Also, +10% Total POW to help gash rocks! | 4.05B | 99,999 |
| Adds the Warhammer to your Toolkit, which has a 85 pixel radius, does 15x DMG, but uses 7 Stamina. Equip it at any time during your next Delve! Also, +30% Total POW to help gnash rocks! | 5.1T | 99,999 |
| You are now 1.12x more likely to find the hole to the next Depth, making it easier to descend! Most of these are barely big enough to squeeze into... which is PERFECT! | 58,034 | 10 |
| Lose only 48% of your loot when taking the emergency Toll Tunnel exit, instead of the normal 50% rate! | 487,482 | 20 |
| You now deal in Blue Amber, worth 1000 Orange Amber each. As a reward for this agreement, you get +3% more amber. | 367,546 | 99,999 |
| +1% more amber per current Depth you are on during a delve. For example, on Depth 7, objects will drop 1.07x more amber! | 23.2M | 40 |
| Taking the Escape Rope exit will get you 1.01x more amber than you actually found! | 73M | 99,999 |
| Unlock a new Elixir type to bring with you! You can equip these at the new Elixir Belt. | 3.5M | 12 |
| Add another slot to your Elixir Belt, letting you equip another elixir! | 110M | 4 |
| You can now equip 2 of the same elixir at the same time! | 693M | 4 |
| +1% chance to get an instant refill when using an elixir! In other words, a FREE use! | 4.37B | 50 |
| Objects have a 1 in 59 chance of dropping Exalted Stamp Fragments, which boost Exalt Bonus by +0.01x. | 133M | 99,999 |
| Objects have a 1 in 98 chance of dropping a Prisma Bubble! | 1.05B | 99,999 |
| Objects can drop snail mail, blinding lanterns, sigil syrup (used within Alchemy, give 24hrs of Sigil EXP), and peace offerings! This upgrade gives a +1% chance for these to drop. | 6.59B | 99,999 |
| When striking an object, 1% chance for a Shadow Strike to trigger. These mimick your strike on nearby objects without using any Stamina! | 1.58B | 60 |
| Shadow strikes have a 4% chance of triggering multiple times instead of just once | 9.93B | 100 |
| You now deal +2% more damage to objects | 15B | 99,999 |
| You now deal 2x damage to objects if you have 10x their POW Required, 3x damage if you have 100x POW, 4x damage if 1000x POW, and so on... | 94.4B | 1 |
| Clearing an entire Depth of all objects gives a +1% bonus multiplier to amber found for the rest of the delve. So yea, this bonus resets at the start of every new delve. | 595B | 99,999 |
| Every 5th Depth, there will always be one object that drops an elixir! So you can find an elixir somewhere on Depth 5, 10, 15, 20, and so on. | 1.36T | 1 |
| Defeating the lore boss now drops 1 elixirs! This can only happen once per run though... | 8.52T | 3 |
| Trigger a Nova Blast when running out of stamina on any player except the last. These have a 21% chance of hitting each object! | 12.9T | 30 |
| When using an elixir, you have a 1% chance of triggering a Nova Blast! | 80.9T | 30 |
| Nova Blasts now deal damage equal to that of the best tool you've unlocked. | 510T | 1 |
| Forget Blue, you now deal in Green Amber, worth 1M Blue Amber (or 1B Orange Amber) each. As a reward for staying committed to our agreements, you get +4% more amber. | 143B | 99,999 |
| Objects now have a 1% chance to drop DOUBLE amber when being destroyed | 896B | 40 |
| When destroying the final object type of a tunnel, there is a 1 in 24,752 chance of making a Grand Discovery. This can be done 10 times per tunnel, with each additional Grand Discovery being 2x rarer than the last... | 6.1Q | 800 |
| Each Grand Discovery you make boosts amber by +1%. This is a new multiplier, so it's super great! | 154Q | 100 |
| Each Grand Discovery you make boosts Spelunking EXP Gain by +1%. This is an additive bonus, so it's super mid! | 19.4QQ | 100 |
| Each Grand Discovery you make boots POW by +1%. This is a new multiplier, so it's super great! | 2.43E21 | 100 |
| Kattlekruk gives +1% more LVs to his bubbles every day. | 1.16QQ | 100 |
| When a '2x Statue Drop' occurs, it comes with an additional +1% Statues. This of course stacks with Whallamus's Yellow 6 Legend Talent... Imagine explaining that last part to a player back in 2021... | 43.8QQ | 200 |
| 1.01x more resources dropped for all W6 Masterclasses! Bones, Dust, Tachyons, what more could you ask for? | 1.37E21 | 250 |
| +1% Drop Rate. For all characters, all the time, except for the past. Only works starting now! | 1.15E23 | 500 |
| Green was yesterday's news. Now, you deal in Red Amber, worth 1T Green Amber (or 1000QQ Orange Amber) each. As a reward for not suing over these contract changes, you get +5% more amber. | 3.3E22 | 99,999 |
| Amber now drops +1% more often from destroying rocks, moving you ever closer to your childhood dreams of having 100% Amber Drop Chance! | 6.93E23 | 10 |
| You can now toggle Manic Mode ON and OFF before entering a tunnel. When ON, Stamina Costs are 30x higher, but you get credited with a new 'Manic Best Depth' for the tunnel! | 1.04E24 | 1 |
| +1% POW. This bonus is increased by 1.05x for every Manic Depth you've reached across all tunnels! | 6.58E25 | 100 |
| +1% Grand Discovery Chance. This bonus is increased by 1.05x for every Manic Depth you've reached across all tunnels! | 1.03E27 | 100 |
| +1% Spelunking Efficiency. This bonus is increased by 1.05x for every Manic Depth you've reached across all tunnels! | 5.22E28 | 100 |
| Hold down on an Elixir Option (the 12 on the left-side) to memorize it. You start every run with one usage of each memorize elixir! You can memorize up to 1 different elixirs. | 1.19E28 | 5 |
| There's a 1% chance to get TWO elixir usages from your Memorized Elixirs, instead of just one! | 2.5E29 | 100 |
| Unlocks the Stamina Trackometer. This meter fills up whenever you use stamina during a delve, and levels up when you've used enough! Each Trackometer LV gives +1% Stamina EXP Gain | 1.88E30 | 50 |
| Your Trackometer now gives +2% Amber per LV! | 4.45E31 | 50 |
| Your Trackometer now gives +1 Max Stamina per LV! | 7.48E32 | 25 |
| +1 Talent PTS for your Royal Guardians! | 8.96E32 | 50 |
| +2% Research EXP gain! | 2.82E34 | 200 |
| +4% Total Damage for all characters for like, fighting monsters and stuff and things! | 2.13E36 | 250 |
| Your Priest units generate 1.01x more Purity EXP, so you can purify maps that much faster! | 2.8E37 | 300 |
| Red was never part of the agreement, clearly!! We only work with Pink Amber, worth 1Q Red Amber (or 1e24 Orange Amber) each. As a show of good faith despite your misunderstanding, you get +1% more amber. | 8.51E36 | 99,999 |
| Amber is worth 15x more but now drops 10x less often, utterly destroying your naive childhood fantasy of achieving 100% Amber Drop Chance. Oh, what a shame. | 1.07E38 | 1 |