| Unlocks a Dream cloud through which you can complete challenges. More clouds allows you to see more challenges at once | 5 |
| Unlocks a new resource to gather right here in the equinox. Each one has it's own Vial in Alchemy, but no card | 4 |
| +1 all talent LVs, as long as they have a single point invested | 5 |
| +5% Drop Rate. This is additive, so it's great but not THAT great. DR is DR though right? | 6 |
| Defeating a Random Event boss lowers Meal upgrade cost by -20%. Stacks up to 1 times. Resets when meal is upgraded. (For the number ppl out there, this is 0.80x cost per stack) | 10 |
| +1 px longer connection range for all Lab bonuses and jewels, unless they state otherwise | 10 |
| If liquid is full, 9% of excess liquid generated will be invested into CAP/RATE upgrades. | 4 |
| +10% Damage. This is its own multiplier, so it's EXTRA powerful! | 8 |
| +1% nugget size for each nugget you dig up that isn't a new biggest nug. Once you do eventually dig up a new best, this bonus resets. | 6 |
| +3% Research EXP. This is its own multiplier, so it's EXTRA powerful! | 10 |
| Adds another choice at the end of each Killroy Run to invest into | 3 |
| +1% tower dmg every second for all towers in worship, resets when a new wave starts. Only starts working after 10 seconds | 5 |
| +1% higher Ballot Bonus from the voter slime in World 2 town. This boosts the bonus that players vote for each week! | 15 |